God of War: Ascension SCE Santa Monica Studio/Sony Computer Entertainment 5. While developer Ready at Dawn (which you might recognize from PS4 shooter The Order: 1886 and last year’s VR adventure Lone Echo) managed to almost perfectly translate the God of War experience to a handheld, the team did little to push it forward. There’s a decent bit of character exploration regarding Kratos’ daughter Calliope, but it’s quite literally pushed away for combat and a toothless ending that leaves Kratos exactly where he was at the outset. Set during Kratos’ 10 years of service to Olympus, Chains of Olympus sees the mad Spartan protecting the city of Attica from Persian invaders before becoming enveloped in a plot by the queen of the underworld and the Titan Atlas to destroy the Pillar of the World. Technically Kratos’ second outing on a mobile platform, God of War: Chains of Olympus managed to harness the PlayStation Portable’s superior horsepower (at least compared to Betrayal’s early smartphone tech) to create what was then one of the handheld’s most ambitious and beautiful experiences. God of War: Chains of Olympus (PSP, 2008) God of War: Chains of Olympus Ready at Dawn, SCE Santa Monica Studio/Sony Computer Entertainment 7. It won’t blow your mind the way an epic boss battle might, but it’s a perfect jumping-off point for Sony Santa Monica’s new game. ![]() The experience is largely linear, but like the best text adventure games, it does an admirable job of making you feel like an invisible world around you is actually reacting to your whims, complete with eight pieces of collectible art to cap off each chapter’s conclusion. How you deal with them is generally up to you, and reliant on how well you’ve listened to the lessons that have come before. Over eight brief chapters, you’ll encounter creatures both docile and dangerous. You’ll practice shooting arrows with your mother, collect herbs from the garden and explore the dense woods surrounding your small Nordic cabin. Starring a young version of Atreus, God of War: A Call From the Wilds uses simple text commands to allow players to follow concise but not overly restrictive prompts from the Facebook Messenger interface. That I’m even including it on this list might turn some heads. The idea of a text-based God of War game might seem laughable when you consider the gore, giant monsters and giant monster gore the series built its reputation on. God of War: A Call From the Wilds (Facebook, 2018) ![]() The action, the gameplay and the control are still functional and very funny, a couple of polished mechanics, with several extras that add good replay value, the challenge seemed little but worth it.God of War: A Call From the Wilds Facebook/Sony Interactive Entertainment 8. Without doubt the weakest point is its history contributes to the mythology within the saga but doesn't have much weight as the previous and lacks epic moments that characterize the franchise (except for a couple at the beginning and end of the campaign). Yes, it's a lower game in production value, lasts a third of what lasted the first game of PS2, graphically you see something "light" (almost a little better to the first title but less than the second) but to be PSP originally it looks pretty good (the remastered version of PS3 runs and looks much better). Yes, it's a lower game in production Chains of Olympus is undoubtedly an important chapter in the God of War saga that should not be missed. Chains of Olympus is undoubtedly an important chapter in the God of War saga that should not be missed.
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